However, most of these Hexads are wilderness or lightly settled at most. Over the centuries, the original area of the Sept has grown to encompass most of the hexads adjacent to the original seven which were granted by the initial charter. It lies within the Basin Kingdoms on the Sunward shore of the Rin River, a few hundred miles downstream from Mor Gilos. The Sept is a region of Seven (or a “sept”) of hexads that was granted by the Moric Sovereign to a nobleman of House Aurumn for his service in the Second Rebellion. Primary Resources: Agriculture (grains, vegetables and fruit), Precious Metals (gold, silver and copper), Iron, Timber, Wool, Meat (domestic and game), LeatherĬhief Products: Ironwork, Finished Carpentry, Cloth, Weapons and armor, Ships, Jewelry Land Area: 7 Hexads (3,789 square miles and some portions of the neighboring hexads sparsely settled.) Geography (Mostly fertile farmland and woods) Galwin “Shorthammer,” the 6th Earl Ferroum Marlion “the Maid,” the 11th Countess Hydragyr Knight Commander Collinweld, the 14th Margrave Argentas Ruled by a Duke, Barinch “the Bold” the 8th Duke Aurumn, and sub-enfeofed nobles: It is a bit off the beaten path and slightly conservative in its bucolic complacency, but danger lurks just out of sight in the surrounding wilderness. It is designed to serve as the starting point for a campaign, providing a more or less stable core region surrounded by areas ripe for adventure. The duchy of the Sept comprises seven settled hexads (hence, “Sept”) and an outer ring of wilderness hexads. #CLAN LORD GRAIN OF SAND SERIES#This is the first of a series of Gazetteer entries for regions of the Basin Kingdoms in the World of the Vault. Angry GM’s 5 Rules for Dating My Teen-Aged Skill System.
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